Thank you, Thank you
for the comments you left to my questions! Your thoughts were very insightful, for that matter I had not even considered the second comment
If you do not mind I will probably venture back to poke about your Journal a wee bit
Its rather late here and i just wanted t say a quick hello before bed. I will return to look at your pictures. Have a good week

Got a hangover this afternoon. Yeah, I drank too much last night. I made the mistake of getting a gallon of skim milk on the way home. I love milk, but if I drink too much of it, I get up the next day with a headache.
Last night I stayed up half the night working on my latest NWN module and the other half reading, and somewhere along the way wound up drinking the whole gallon. Went to bed around 9:00am and got up at 1:00pm with a milk hangover.
One of these days I'll learn my lesson....
NWN is Neverwinter Nights, my favorite computer game, and about the only one I ever play anymore. It also has a toolset that allows you to create your own modules. I actually spend more time on the toolset than playing the game itself.
I've been having a little trouble with this module (haven't come up with a cool name for it yet) because I'm trying to do some things with it that I just plain don't know how to do. I'm not really a computer nerd. Pretty much everything I know I've had to figure out for myself. I know enough to take one of the scripts that are already in the game and alter it a little bit to suit my purposes (usually), but not enough to write one from scratch.
What I'm trying to figure out is how to have a character pray at an altar and have their alignment changed. I can get them to pray and I can adjust their alignment, but haven't yet figured out how to combine the two.
If there's anybody out there who knows enough about those blasted scripts to offer any suggestions, I'd love to hear from you.
I'm also into conlangs and have been working my latest one, Yul, into this module. The dialogue, of course, is mostly in English. I'll add a few books on Yul so players can use it if they like. Haven't figured out yet how much I'm going to require players to learn, but it seems kind of pointless to put a language into a game without making some knowledge of it necessary to complete the quest.
Oh, well, gotta get ready to go to work. The things we do for money...